I won't bore you with the details of how we got to Games Britannia Live in Sheffield and all that, but we got there, and it was amazing!
Rich and I attended together on the Saturday and Mark Hardisty (the brilliant organiser of the show) kindly lent us his Nexus 10 for us to show off our game as we only had access to 7" tablets and our smartphones. I also attended the Sunday to give out more demos and also to take my daughter to the Moshi Monsters game level design workshop by Sumo Digital Ltd. It was a great experience for her and I also met a lot of my developer friends over the weekend including the brilliant Byron Atkinson Jones who was running a unity class for developers at the show and Ste Pickford one of my personal heroes of game development.
We set up our table in the indie section along with our friends from 4 Door Lemon, Utopian Sandwich, Retroburn studios and Boneloaf. The venue was excellent and we had a steady stream of people coming past the table and stopping to chat and try out the game.
The game seems to appeal to just about everybody, surprisingly lots of ladies and kids wanted to play Zombie Piranha. Luckily we decided a while ago that any gore in the game would be very cartoony and swapped out a lot of the red blood for green zombie blood.
We got lots of praise for the gameplay and graphics, and people were able to grab a copy of the game by scanning the QR codes we plastered all over everything or by searching just the word 'Piranha' on google play (searching Zombie Piranha brings up thousands of zombie games before finding ours!)
The version we released consists of 5 starter levels and the full easy version of Fin-Durance! This allows people to have a proper limitless experience of the gameplay and try out many of the power-ups before we launch the full version. (Hopefully later this year!)
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